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Medal of Honor Preview

2 hours 55 min ago
Medal of Honor (PC)
EA's long-running shooter franchise moves into modern times.

GDC: Refenes' & Saltsman's Baffling $350 App Store Success

3 hours 6 min ago

"I absolutely fucking hate the iPhone App Store," declared indie developer Tommy Refenes during his segment of the Indie Game Makers Rant at Game Developers Conference in San Francisco this week. Refenes, known for his work on Goo! and the upcoming Super Meat Boy, has philosophical objections to Apple's mobile digital distribution platform. "The majority of people who do anything for the App Store work on it and then kind of get screwed over," he ...

Monkey Island 2 Screenshots

Thu, 03/11/2010 - 04:38
Monkey Island 2: LeChuck's Revenge -- Special Edition (PC)
It's the special edition!

Monkey Island 2 Special Edition Revealed

Thu, 03/11/2010 - 03:56
Monkey Island 2: LeChuck's Revenge -- Special Edition (PC)
Guybrush Threepwood makes his return this summer.

GDC: Q& A - Sony Studios' Yoshida On Move Development

Thu, 03/11/2010 - 03:39

Today in San Francisco, Sony unveiled the final form of its motion controller, the PlayStation Move. It's a solution that seems to look more like Nintendo's Wii Remote than Microsoft's Project Natal -- though it includes both camera and accelerometer technology. On stage during the event, SCEA marketing head Peter Dille talked about the product in terms of a platform launch. After the presentation, Gamasutra was able to speak to Shuhei Yoshida, the president of ...

GDC: Backflip's Farrior On iPhone Ad Sales, Free Versions

Thu, 03/11/2010 - 02:52

Julian Farrior, CEO of Backflip Studios, shared some of the company's ups and downs after one year on the app store. He pushed the idea that free apps are an excellent way to drive revenue, but you can also employ some interesting tactics if you can predict the market. One of Backflip's apps is Paper Toss, a very popular ad-supported free game with about 400,000 impressions per month. So in the pre-holiday period they put ...

GDC: Bungie, BioWare On Creating Blockbuster Franchises

Thu, 03/11/2010 - 01:56

There isn't a secret formula to creating a blockbuster video game franchise,& #8237; & #8236;but game developers like Bungie and BioWare know a thing or two about creating commercially successful games. At GDC on Wednesday,& #8237; & #8236;BioWare general manager and CEO Ray Muzyka said that today,& #8237; & #8236;developers should be thinking in the long term, and more broadly when creating intellectual properties.& #8237; "& #8236;We think of our games now in our group ...

GDC: Mollendustria's Pedercini On 'Reappropriating' Video Games

Thu, 03/11/2010 - 01:39

Multimedia artist, Carnegie Mellon professor and independent designer Paolo Pedercini is best known for his Molleindustria projects -- the shorthand definition of his work would be "serious games", but he defines it as "a reappropriation of video games that combines media activist attitude with game criticism." These have included McDonald's Videogame, a criticism of the fast-food chain; Operation Pedopriest, a look at the Catholic church's response to molestation scandals, and Every Day The Same Dream, ...

Modern Warfare 2: Best in Class

Thu, 03/11/2010 - 01:34
Call of Duty: Modern Warfare 2 (Harden Edition) (PC)
IGN's Jessica Chobot is your guide to diving into Infinity Ward's ultra-popular online experience.

Modern Warfare 2: Best in Class

Thu, 03/11/2010 - 01:32
Call of Duty: Modern Warfare 2 (PC)
IGN's Jessica Chobot is your guide to diving into Infinity Ward's ultra-popular online experience.

Splinter Cell Conviction: Extra Modes Revealed

Thu, 03/11/2010 - 00:57
Tom Clancy's Splinter Cell: Conviction (PC)
We delve into the hefty feature set, checking out the different solo and co-op gameplay modes.

Dawn of War II - Chaos Rising Video

Thu, 03/11/2010 - 00:09
Warhammer 40,000: Dawn of War II -- Chaos Rising (PC)
Let the battle begin.

GDC 10: Project E: st Trailer

Wed, 03/10/2010 - 23:55
Project E:st (PC)
Probably the prettiest MMO to date.

GDC: FF XIII Director - Production Drove Content Decisions, Elements Will Return

Wed, 03/10/2010 - 23:37

At Game Developers Conference 2010 in San Francisco, Gamasutra had the chance to speak in-depth to Final Fantasy XIII director Motomu Toriyama about the game. Released this week, the game has drawn both strongly negative and positive reviews and fan reactions. One area of criticism that the game has consistently faced is that major traditional RPG elements that the series is known for, such as explorable towns, are not present in the game that was ...

GDC 10: Happy Wars Unveiled

Wed, 03/10/2010 - 22:59
Happy Wars (PC)
Could this be the answer to Fat Princess?

GDC: EA's Schappert 'Disappointed' With Infinity Ward Suit

Wed, 03/10/2010 - 22:50

At GDC on Wednesday, Electronic Arts COO John Schappert took a break from talking about the continuing importance of disc-based product in order to express disappointment with the legal battle between Modern Warfare developer Inifinity Ward and its parent Activision. "I would just say, I'm sure there are two sides of the story," said Schappert. "[But] I'm disappointed on a couple fronts. ... To think [former Infinity Ward heads Vince Zampella and Jason West are] ...

GDC 10: EA Fires Back At Activision Over Infinity Ward Debacle

Wed, 03/10/2010 - 22:25
Call of Duty: Modern Warfare 2 (PC)
Electronic Arts' John Schappert calls the situation "dissapointing."

Splinter Cell: Five Biggest Changes Video Feature

Wed, 03/10/2010 - 22:15
Tom Clancy's Splinter Cell: Conviction (Collector's Edition) (PC)
Sam's faster, more lethal and has better toys this time around.

Splinter Cell: Five Biggest Changes Video Feature

Wed, 03/10/2010 - 22:13
Tom Clancy's Splinter Cell: Conviction (PC)
Sam's faster, more lethal and has better toys this time around.

GDC: Ninjabee's Top 10 Development Lessons

Wed, 03/10/2010 - 21:46

Ninjabee's art director Brent Fox shared a top ten list of development lessons learned from releasing games on Xbox Live Arcade and other platforms, offering useful advice for other indie developers during his lecture at GDC's Independent Games Summit in San Francisco. Based in Orem, Utah, NinjaBee is best known for creating A Kingdom for Keflings, a kingdom-building title that allowed players to drop their Xbox 360 Avatars into the game as playable characters, the ...

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