"I absolutely fucking hate the iPhone App Store," declared indie developer Tommy Refenes during his segment of the Indie Game Makers Rant at Game Developers Conference in San Francisco this week. Refenes, known for his work on Goo! and the upcoming Super Meat Boy, has philosophical objections to Apple's mobile digital distribution platform. "The majority of people who do anything for the App Store work on it and then kind of get screwed over," he ...
Today in San Francisco, Sony unveiled the final form of its motion controller, the PlayStation Move. It's a solution that seems to look more like Nintendo's Wii Remote than Microsoft's Project Natal -- though it includes both camera and accelerometer technology. On stage during the event, SCEA marketing head Peter Dille talked about the product in terms of a platform launch. After the presentation, Gamasutra was able to speak to Shuhei Yoshida, the president of ...
Julian Farrior, CEO of Backflip Studios, shared some of the company's ups and downs after one year on the app store. He pushed the idea that free apps are an excellent way to drive revenue, but you can also employ some interesting tactics if you can predict the market. One of Backflip's apps is Paper Toss, a very popular ad-supported free game with about 400,000 impressions per month. So in the pre-holiday period they put ...
There isn't a secret formula to creating a blockbuster video game franchise,& #8237; & #8236;but game developers like Bungie and BioWare know a thing or two about creating commercially successful games. At GDC on Wednesday,& #8237; & #8236;BioWare general manager and CEO Ray Muzyka said that today,& #8237; & #8236;developers should be thinking in the long term, and more broadly when creating intellectual properties.& #8237; "& #8236;We think of our games now in our group ...
Multimedia artist, Carnegie Mellon professor and independent designer Paolo Pedercini is best known for his Molleindustria projects -- the shorthand definition of his work would be "serious games", but he defines it as "a reappropriation of video games that combines media activist attitude with game criticism." These have included McDonald's Videogame, a criticism of the fast-food chain; Operation Pedopriest, a look at the Catholic church's response to molestation scandals, and Every Day The Same Dream, ...
At Game Developers Conference 2010 in San Francisco, Gamasutra had the chance to speak in-depth to Final Fantasy XIII director Motomu Toriyama about the game. Released this week, the game has drawn both strongly negative and positive reviews and fan reactions. One area of criticism that the game has consistently faced is that major traditional RPG elements that the series is known for, such as explorable towns, are not present in the game that was ...
At GDC on Wednesday, Electronic Arts COO John Schappert took a break from talking about the continuing importance of disc-based product in order to express disappointment with the legal battle between Modern Warfare developer Inifinity Ward and its parent Activision. "I would just say, I'm sure there are two sides of the story," said Schappert. "[But] I'm disappointed on a couple fronts. ... To think [former Infinity Ward heads Vince Zampella and Jason West are] ...
Ninjabee's art director Brent Fox shared a top ten list of development lessons learned from releasing games on Xbox Live Arcade and other platforms, offering useful advice for other indie developers during his lecture at GDC's Independent Games Summit in San Francisco. Based in Orem, Utah, NinjaBee is best known for creating A Kingdom for Keflings, a kingdom-building title that allowed players to drop their Xbox 360 Avatars into the game as playable characters, the ...